Evolve as an artist it's a must, so I took one of my concepts and evolve it to 3d.
I started with modeling part and detailing using Zbrush. It's my first time working with UVs so I made some mistakes to no repeat on the following models.
With the UVs and normals baked I follow to Substance Pinter, I just did first a fast tutorial of a robot to know how to work with de software, it's my first time. I learned a lot how to bake maps, prepare de model and paint, a lot of paint and layers to go to the next step...Blender.
I worked a lot with 3dstudio, decades ago...so I need more tuts and guides to import the mesh and all the maps textures from Substance Painter. Prepare the shots, a turntable animation and make two beauty renders to make some paintover in Procreate.
I has been a great experience, so more will come. And more important, I reached other level!